I’m not sure how to set up certain classes to be well-balanced within the game. I know what I want each class to function like and I have already decided for some, but I need suggestions on the others. So far, this is what I know I want:
Water: A class based around defense, water should be able to support teammates, making them extremely powerful, while weak without team support. Capable of putting out fire on teammates and also laying down slippery paths to knock over enemy players traveling too fast. Strong against metal, weak to blaze.
Fire: a class based on offense, fire is very good at getting attention and causing havoc. He can support himself but can also be easy to take out if found alone. Capable of setting enemies on fire, causing lingering health loss over time. Strong against plant, weak to fog.
Earth: a staple of defense, earth is the second-slowest class in the game. He does insane damage at close range and can mow down an entire team, but can be taken out if caught by surprise. His weapons can’t fire immediately and require some form of preparation before firing. Strong against lightning but weak to ice.
Air: another offensive class who relies on himself, air is the fastest class in the game, which he needs in order to survive. With the lowest starting health, air needs to get in the battle while his teammates distract the other team in order to make him most effective. He operates very well at close range but does pitiful damage outside of that. (shotgun-like primary, already chosen) weak to lava, strong against mud.
Blaze: a hybrid of fire and air, blaze is capable of absolutely decimating the enemy team, with one large downside: he damages himself to deal damage, although not as much as he does to the enemy players. This encourages a more conservative play-style despite his aggressive attacks.
Weak to water, strong against lava.
Lightning: an odd hybrid class, lightning doesn’t instantly deal damage. Rather, he has attacks that help his team by slowing enemies and causing damage-over-time with his weaponry. The danger is he has no way to quickly dispatch of his enemies when faced by a strong enemy such as earth or lava. Weak to earth, strong against ice.
Lava: a damage-dealer, lava has attacks that deal large amounts of explosive damage to enemies that wander nearby. He can do damage to himself, but he can easily stay out of his own fire and use it as a variety of transportation. Weak to mud, strong against air.
Metal: he’s bigger, he’s stronger, and he’s painfully slow! He is the slowest class in the game but with different forms of help from teammates can get to the front lines and deal some serious damage! Weak to blaze, strong against water.
Plant: a strange hybrid, he is capable of supporting teammates without doing immense amounts of damage himself: he is capable of supplying buffs to his teammates allowing them to do more damage, after building up his abilities. Strong against fog, weak to fire.
Mud: not quite sure what to do with him. Open to suggestions. Weak to air, strong against lava.
Ice: he may be a hybrid of water and air, but he behaves like a heavier class: he has a high damage output and can provide easy transportation for their team. Strong against earth, weak to lightning.
Fog: a master of espionage, fog can turn invisible at will and even attack with their daggers while invisible! Don’t worry, they can’t shoot or use special abilities while invisible and can be bumped in to while invisible, so don’t be discouraged! Weak to plant, strong against fire.
Weapon suggestions are open, as well as abilities!