War Of The Elements Development Blog

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Light Weapons and Air Class

Some new progress on this project, including new weapon variants for all of the light classes!

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The weapons are: Ice, Fog, Air, Blaze, and Lightning, respectively. Primary on top, secondary on bottom.
Also, one of the classes is done: air!

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HP: 150
Run speed: 150%
Weight:75
HP Regen: 2/s after 15 seconds
Sawn-off shotgun:
Ammo: 6(24)
Damage: 60 (90 w/ max ramp)
Damage ramp: hitscan (curved, 150%-50%)
Critical Chance: 4% base
Attack speed: .625 sec.
Reload speed: .5 sec.
Spread: +- 10 degrees
Pistol:
Ammo: 9(45)
Damage: 15(23 w/ max ramp)
Damage ramp: hitscan
Critical Chance: 4% base
Attack Speed: .15 sec.
Reload speed: 1.25 sec (clip)
Spread: +- 5 degrees
Melee:
Length: 32 pixels
Damage: 35
Critical Chance: 16% base
Attack Speed: .35 sec.
Grenade:
Ammo: 5
Damage:50
Ramp: Explosive (curved, based on center of explosion, 100%-0%)
Radius: 256 pixels
Attack Speed: 1 sec.
Detonation
Type: impact
Knockback: 250 (follows ramp for damage, too)
Causes enemy players to drop the objective and lose hearing temporarily.

Skill tree:
Primary:
+25% ammo
+10% damage
+25% ammo
+10% reload speed
+10% damage
+10% firing speed
Secondary:
+20% ammo
+20% ammo
+20% reload speed
+20% damage
-1 degree spread
-2 degrees spread
Stats:
+10% speed
+10% health
+ 1 HP Regen
+ 1 HP Regen
Perks:
Lightweight:
+50% knockback taken
Speedy:
+25% run speed
-15 health
Hardcore offense:
2* capture rate
Take mini-crits while on the objective
Fall-proofing:
Take no falling damage

Thanks for viewing!